Disclaimer

    Before placing any wagers on this site you must first understand the nature of our service and your relationship with the person who has given you the account. Our Book is an offshore data processing service that provides land-based sportbooks an offshore call center and accounting services. We are NOT a Sportsbook. We do NOT take action ourselves nor pay out players. We field calls, record wagers and process results on behalf of land-based sportbooks. All money in your account, whether it be a positive or negative figure is between you and your sportbook. Your sportsbook is given regular reports stating what your balance is. It is the responsibility of your sportsbook to pay and collect from you. By placing wagers on this site, you agree that our Data Center will NOT be held responsible for any failure to pay or collect between you and your sportsbook. Thank you for using Our Services.

    SIM wagering

    1. Due to the current global situation hitting sports hard, many have turned to the virtual world of sports as a way to continue enjoying them, even when there are no live events on the calendar.
    2. Simulated Sports are driven by Artificial Intelligence (AI), which means that the games are “played “by a computer, in a simulated environment using AI to resolve the match. There is no human involvement.
    3. We offer Sports Sims (Simulations) for NBA, (NBA 2K20), NFL (Madden 20), MLB (MLB The Show 20) & NHL (NHL20 EA SPORTS) UFC (UFC EA SPORTS 3). The games can be watched live on:
    4. - Madden 20 Streaming on Twitch.tv/PrimetimeAction
      - Madden 20 Streaming on twitch.tv/sportsbooktv
      - NBA2K20 Streaming on twitch.tv/sportsbooktv2
      - NBA2K20 Streaming on Twitch.tv/primetimeactionnba
      - MLB The Show 20 Streaming on Twitch.tv/primetimeactionmlb
      - MLB The Show 20 Streaming on twitch.tv/sportsbooktv3
      - NHL20 EA SPORTS Streaming on Twitch.tv/primetimeactionnhl
      - NHL20 EA SPORTS Streaming on twitch.tv/sportsbooktv6
      - UFC EA SPORTS 3 Streaming on twitch.tv/sportsbooktv4
      - UFC EA SPORTS 3 Streaming on Twitch.tv/PrimetimeActionufc
    5. Results and replays will also be available on these pages after the games end.
    6. Rules
    7. 1. All results are determined by a completely random computer simulation.
      2. Games must be fully completed for bets to have action.
      - If for any reason the game goes offline, it will restart where it left off once the connection is back. However, if the game failed to autosave, then all progress up to that point will be lost and all bets will be graded as NO ACTION.
      - If connectivity cannot be re-established and the game is not completed, all bets will have NO ACTION.

    Rules & Regulations

    1. All wagers accepted by this site are subject to these rules.
    2. We reserve the right to cancel any wager made on an obviously "bad" line or a wager made after an event has started.
    3. We reserve the right to refuse, restrict, cancel or limit any wager.
    4. Wagers are graded only after the contest is final.
    5. The winner of an event will be determined on the date of the event's conclusion; we do not recognize protested games or overturned decisions for wagering purposes. The result of an event suspended after the start of competition will be decided according to the wagering rules specified for that sport by us.
    6. You must be at least 18 years of age to join our site.
    7. In all futures wagering (for example, total season wins, World Series Winner, etc.), the winner as determined by the League Commissioner will also be declared the winner for betting purposes except when the minimum number of games required for the future to have 'action' has not been completed.
    8. Las Vegas rules will apply to any rule or wager not covered by the rules and regulations herein.
    9. All rules, regulations and payoffs contained herein are subject to changes and revisions by us without prior written notice.
    10. Minimum and maximum wager amounts on all sporting events will be determined by us and are subject to change without prior written notice. We also reserve the right to adjust limits on individual accounts as well.
    11. This site relies entirely upon the information provided by the customer in the application in order to establish a wagering account. We are not responsible for any form of misrepresentation by the customer.
    12. In the event funds are credited to a customer's account in error, it is incumbent upon the customer to notify us of aforesaid error without delay. Unless otherwise notified by us, any transaction resulting from the error shall be void.
    13. READ BACK IS FINAL: After wagers are placed by telephone, the phone clerk will read back the wagers. If the read back or confirmation is correct, client must re-confirm wagers by stating their client number and password. If a client confirms a read back where the telephone clerk made a mistake, the wager is final. It is the responsibility of the client to correct any errors during the read back.
    14. In the event a customer does not hear the read back due to technical difficulties (disconnection, etc) it is the customer's responsibility to call back immediately to confirm his wager(s). Please, call back to confirm your wager(s).
    15. When wagering on the Internet, members are solely responsible for their own account transactions. Please be sure to review your wagers for any mistakes before sending them in. Once a transaction is complete, it cannot be changed. We do not take responsibility for missing or duplicate wagers made by the client and will not entertain discrepancy requests because a play is missing or duplicated. Clients may review their wagers in the Open Wagers section of the site after each session to ensure all requested wagers were accepted. CHECK ALL TRANSACTIONS CAREFULLY!
    16. Disputes must be lodged within seven (7) days from the date the wager in question has been decided. No claims will be honored after this period. The client is solely responsible for their account transactions.
    17. Each client is wholly responsible for maintaining the secrecy of his betting account and should make every effort to prevent the use of his personal account number by any third party. Any transactions entered into where the account holder's number and password have been given to affect a wager shall stand as bona fide transactions dependent only upon the current balance in the account.
    18. In the event a customer suspects a third party may have their client number and password, the customer may at any time ask to change to a new password.
    19. We shall not be responsible for any damages or losses deemed or alleged to have resulted from or been caused by this Web site or its content. This includes any person's use or misuse of its content, the inability of any person to connect with or use the site, delay in operations or transmission, failure of communication lines, or any errors or omissions in content.
    20. All account balances and transactions appear in U.S. currency ($).
    21. Lottery Winnings Rule. On occasion we will have customers who win an enormous amount of money. In cases such as this we apply what it calls the 'Lottery Winnings Rule'. This stipulates that the customer may make a withdrawal from his account of no more than 3x the credit limit that the customer started the week with. Example: If a customer has a $5,000 credit limit and wins $50,000 in one week the customer may request a withdrawal of at maximum of $15,000 ($5,000 x 3) from his/her account per week, until the balance is fully withdrawn.
    22. In those types of games or contests in which a draw is a common result, We may offer a three-way line with the draw as the third betting option. In these cases, when the outcome is a draw, only those bettors who wagered on the draw will be paid as winners; those who wagered on either team or contestant to win will lose their stake.
    23. We reserve the right to suspend a client account without prior notice and return all funds.
    24. We communicate with our clients via the email address & phone number listed during the sign up process. It is the responsibility of the customer to maintain an active email account, to provide us with the correct email address and to advise us of any changes in the address or phone number. Any customer not having an email address and/or phone number reachable by us will have his account suspended until such an address and/or phone number is provided to us.
    25. In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be deemed to be correct.

    LIVE LINES

    Live lines are wagers that can be placed on specific games after they have started. Live Lines are available for all major sports and consist only of straights wagers (no hookups) that vary between a spread, total and or moneyline depending on the event.

    The amount a player can risk varies with their max per wager amount. Live lines have the same rules as the regular lines for grading purposes For Example, Soccer Live Lines are only for the 90 minutes regulation time and Football Live Lines must go at least 55 minutes to be final.

    Do to the nature of the live lines there is a retention period of 60 seconds after placing a wager for review to have action.

    STRAIGHT BETS

    Straight bets are bets placed on a side or a total or money line on any sport. As well as special wagers such as futures, propositions or match ups.

    SPREADS

    A straight bet on a spread (one of the playing teams) usually involves a point-spread. In this case you are wagering on a team to win the given time period on which you wager (game, halves or periods) after the score is adjusted by the particular point-spread. Normally point spreads are at a flat line, which means risking $110 to win $100. The favorite is denoted by the minus sign and the underdog by the plus sign. Home teams are always listed on the bottom, unless otherwise specified, for example Bowl games.

    For example:
    Colts -1 ½ Dolphins +1 ½, if you take the Colts, they must win by at least 2 points, in order to cover the spread, and if you take the Dolphins, they can lose by 1 point, for them to be covered by the spread.

    TOTALS

    When you wager on a total you are wagering that the score of the game for the given time period (game, halves or periods) will be over or under a designated number. This wager is for the combined total for both teams playing to go over or under the designated number. There is also Team Totals, in which case only the selected team's score will count towards the wager. Normally totals are at a flat line, which means risking $110 to win $100. Total wagers on the full game or 2nd half include overtime periods except in the case of Soccer when three way betting is offered ( the tie is offered as a betting option). If the tie is offered as an option overtime is not included in the calculation of the game total. Overtime is NOT included in 4th quarter wagers or 3rd period wagers.

    MONEY LINE

    Money lines are used to some degree in most major Sports. In a money-line bet you are wagering on the outright winner of the contest independent of any point-spread. For every money line there is one number for each of the two sides of the play, the underdog and the favorite. An example of a money-line in football is:

    Colts -140 Dolphins +120

    In this example the favorite is denoted by the minus sign and the underdog by the plus sign. You would wager $140 to win $100 on the Colts (the favorite) and you would wager $100 to win $120 on the Dolphins (the underdog). Because no point-spread is used to determine the winner you must risk more money to win less on the favorite and vice-versa on the underdog.

    RUN LINE

    When wagering on baseball you can select the run line as your wager option. A baseball run line is a combination of a point spread and a money line. In a run line you lay 1.5 runs on the favorite and also you either lay or get money depending upon the degree of the favorite. The reverse is true for the underdog. You get 1.5 runs and again you either lay or get money depending on the degree of the underdog. An example of a run line is:

    Yankees +1.5 -140
    Dodgers -1.5 +120

    In this example you get 1.5 runs with the Yankees but you must lay $140 to win $100. If you choose the Dodgers you must lay 1.5 runs but you get $120 for every $100 you lay.

    Note:
    You cannot take a parlay between the run line and the Total of the same game.
    Run lines are always Listed Pitchers and the game must go 9 innings, 8 1/2 if the home team is winning.

    FUTURE PROPS

    At our site we offer proposition wagers on selected college and pro games. These can include individual player propositions and team propositions. Players and teams must start the contest for the props to be considered action and where applicable the game must go the official length for the prop to be action.

    Future wagers can also be found at our site. These include wagers to win the championship, conference, division, etc. Over/Under on season wins are also available. All bets are paid at the conclusion of the event or season in question. In the event of a dispute not covered here Las Vegas rules apply.

    There are different limits on the various propositions and they can only be played as a straight wager no hookups are allowed.

    TEASERS

    Teasers allow you to select multiple teams AND GIVES YOU A NUMBER OF POINTS THAT CHANGES THE LINE TO YOUR ADVANTAGE. Teasers are only for football and basketball. The number of points varies depending on the sport and number of teams selected.

    IF-BETS

    If bets are a chain of conditional straight wagers based on two possible conditions: If win (single action) and if win, tie or cancel (double action). In the first case, single action, the bettor will have action on the next wager in the chain only if the first one wins and so on down the chain. In double action the player will have action on the next bet and so on if the first bet wins, ties or cancels. You may hook up to 10 selections max.

    If bets can contain 2 or more selections and cannot have any open spots. All parts of an individual if bet must be placed at the same time and be for the same amount or lower than the one before it. All bets are graded on an individual basis. This bet lets the player have action on a multiple number of games with minimal risk. You are using the money you wagered on the first game to wager on the second and so forth. Each bet is graded independently so you do not have to win all selections like a teaser or parlay.

    REVERSES ACTION REVERSE

    A reverse bet (also known as an action reverse) is a set of if-bets going both forward and in reverse order.

    For Example:
    The First Part:

    IF Miami Dolphins -3.5 $110 to win $100 Double Action
    (If win, push, no action, or cancelled)

    Then

    Phoenix Suns (-175) Risk $110 to win $63

    Second Part:

    IF Phoenix Suns (-175) $110 to win $63 Double Action
    (If win, push, no action, or cancelled)

    Then

    Miami Dolphins -3.5 Risk $110 to win $100
    Total risk- $220 (maximum risk) to win $326

    Possible outcomes:

    1. If the Dolphins and the Suns both win, you will win $163 on the first part of the wager and $163 on the reverse part, for total winnings of $326.
    2. If the Dolphins win and the Suns lose, you will lose $10 on the first part of the wager and $110 on the reverse part, for total losses of $120.
    3. If the Suns win and the Dolphins lose, you will lose $110 on the first part of the wager and $47 on the reverse part, for total losses of $157.
    4. If one team pushes, is no action, or is cancelled and the other team is a loss, you will lose $220.
    5. If one team pushes, is no action, or is cancelled and the other team wins, you will either win $126 (63+63) for the Suns or $200 for the Dolphins (100+100).

    PARLAYS

    - A parlay is a wager in which you choose 2 or more teams or totals together in one wager in order to receive a larger payout while risking a smaller amount of money.

    - You can mix and match different sports into parlays, and even create parlays with the same game (with some restrictions).

    - Correlated parlays are not allowed. An example of this would be a parlay with the 1st half and the game spread of the same game.

    - A loss on any part of the parlay constitutes a loss.

    - In the case of a push AND all other winners the parlay reverts down one level.

    For example, a 6-team parlay with one push and five winning plays would revert to a 5-team parlay for purposes of payout.

    - In the case of a 2-team parlay with one push and one winner the parlay will revert to a strait wager with the amount of the parlay used as the "risk" amount.

    For example a 2-team parlay with both teams at the standard -110 would pay out 91% of the parlay amount.

    - When a money line is used in the parlay it has the potential to alter the payout amount in either direction depending on the line.

    Parlay payouts:
    2 Teams 2.645
    3 Teams 5.958
    4 Teams 12.283
    5 Teams 24.359
    6 Teams 47.413
    7 Teams 91.424
    8 Teams 175.446
    9 Teams 335.852
    10 Teams 642.082

    - Open parlays are allowed and the open spot must be filled by Sunday at midnight the week the wager was placed.

    - In the case of a push and all other winners the parlay reverts down one level. For example, a 6-team parlay with one push and five winning plays would revert to a 5-team parlay and will pay 5 team parlay odds.

    - In the case of a 2-team parlay with one push and one winner the parlay will revert to a strait wager with the amount of the parlay used as the "risk" amount. For example a 2-team with one push would pay out as a straight wager, based on the odds of the winning choice.

    - Buying points on parlays is allowed, you may buy up to 2 pts, Note that buying points will change the payout odds.

    ROUND ROBIN BETS

     Round robin bets are multi-team bets between three and ten teams. These teams are then used to create as many two team parlay combinations as possible. In a round robin bet, the amount you bet is the amount that is bet on each two team parlay. If you bet $200 on 6 two team parlays, you are betting a total of $1200. If one of your teams in the round robin bet loses, then all parlays associated with that team also lose. In the case of a push with one of your teams, all parlays associated with that team become a straight bet. The risk on this straight bet is the same as the parlay. Each two team parlay has a 13/5 (2.6/1) payout.

    Round Robin Bet

    3 Team Round Robin
    Outcome Teams Line Odds Amount Max. Risk Max. Win Total
    W NY Giants -3 ½ -110 $100 $300 $780 $60
    L Chicago Bulls +5 -110        
    W SD -5 ½ -110        

    Let's analyze the above Round Robin bet by each two team parlay. To figure out how many two team parlays you have simply use this formula:

    NT (NT-1)/2 where NT = number of teams

    In our example we have 3 two team parlays.

    1. NY Giants and the Chicago Bulls. You lost this parlay because your Chicago Bulls bet lost.
    2. NY Giants and SD Chargers. You won this parlay because both your bets were winners.
    3. Chicago Bulls and SD Chargers. You lost this parlay because the Chicago Bulls bet lost. As stated above, all parlays associated with a losing bet lose.
      In sum, you risked $300. The maximum you could have won was $780 if all your two team parlays were winners. However, only 1 out of 3 parlays won. You lost $200 and won $260 leaving you with a total of $60.

    OPEN WAGERS

    Open wagers allow our members to play teasers or parlays making one selection at different times or even different days.

    Example:
    3 Team Parlay $100 to win $600
    Cowboys -8
    Dolphins -14
    OPEN *
    * Any open wager left unfilled/pending must be closed within the same week of action.

    POINT BUYING

    Buying points moves the point spread in your favor by the number of points purchased.  Customers may buy half points on football and basketball game sides and totals only.  First half and half-time point buying is not available. Each half point purchased increases in cost for each additional point.  The maximum amount of points allowed is 2 points.

    The number "3" and "7" in the football are key numbers.  It costs extra to buy on and off these numbers.   The amount of the extra cost will vary from league and from sport.

    Full Game, Halves and Quarters:

    1. Following 55 minutes of play (5:00 left on the clock), all wagers are considered action and will be graded that day, regardless of any stoppages in play throughout the day. If the game is suspended after 55 minutes and resumed on another date, only the action on the scheduled day will count for wagering purposes. Any game that does not go 55 minutes will be considered no action and all wagers will be refunded.
    2. All wagers for the game will include overtime.
    3. All wagers for the 2nd half will include overtime.
    4. All wagers on the 4th Quarter will NOT include overtime. This includes both 4th Quarter wagers prior to the start of the game and also in progress live quarter wagers. The 4th quarter must be fully completed for action.

    All wagers on 1st, 2nd, 3rd Quarter, and 1st half, will be graded upon full completion of the respective period and will have action regardless if the full game goes the required 55 minutes.

    FOOTBALL PROP RULES

    Team to score first: Upon first scoring play this wager is graded and will have action regardless if the game is suspended or cancelled early.

    Score in designated time: Upon the completed time period stated, the wager will be graded and will have action regardless if the game is suspended or cancelled early.

    First scoring play and team to score first: Upon a team scoring a touchdown, field goal, or safety the wager will be graded and will have action regardless if the game is suspended or cancelled early.

    Three unanswered scores: Game must go 60 full minutes for this wager to be graded. If the game is cancelled or suspended early and not resumed on the same day, then there will be no action and all wagers will be refunded. Extra points and two point conversions do NOT count for this wager.

    Player Props: Stated player must suit up and be on the field for a minimum of one play for action. [Note: A Kicker who does not participate because of a shutout, but whom suited up and was available, is considered to have action] Contest Props: For all contest wagers, for example Player to score the first touchdown, all players are action.

    Unless specified above, game must go full 60 minutes for action on all other proposition wagers. If the game is cancelled or suspended early and not resumed on the same day, then there will be no action and all wagers will be refunded. Overtime is counted on all props unless otherwise specifically stated.

    NCAA Conference Championship - If one or more teams tie winner is team selected first by BCS. If conference has a title game, winner of game is conference winner. All bets are action.

    Minimum Time for Action:

    1. College and WNBA basketball games must go at least 35 minutes to have action.
    2. NBA games must go at least 43 minutes to have action.
    3. For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above. If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
    4. If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all transactions will be refunded.

    Additional Rules:

    1. All wagers on the game and all wagers on the second half will include overtime scoring.
    2. Wagers on fourth quarters do not include overtime scoring.
    3. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
    4. These rules apply to both college and professional basketball.
    5. Las Vegas wagering rules will apply to any situations not covered herein.

    Full Game Wagering:

    1. When wagering on total runs (over/under) the game must go 9 innings (8.5 if the home team is ahead) to have action. If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
    2. Wagers on Total runs and Runlines will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch.
    3. The result of a game is official after 5 innings of play unless the home team is leading after 4.5 innings. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. All transactions will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day unless otherwise specified.
    4. We do not recognize postponed games, protests or overturned decisions for wagering purposes. All baseball wagers must go the day written, otherwise there is no action and all monies are refunded.
    5. Money-line wagers on baseball will be accepted in the following manner:
    6. * Action - team against team, regardless of the starting pitchers.
      * Listed Pitchers -if both starting pitchers are not exactly as specified at the time of the bet, the wager will be deemed "no action".
      * One Listed Pitcher -this is a wager on or against one specified pitcher, regardless of the other starting pitcher. If the specified pitcher does not start, the wager is deemed "no action".
      (Examples: "the Red Sox versus Wells" indicates a wager against Wells. "Wells against the Red Sox" indicates a wager on Wells).
    7. A pitcher is deemed a starter after throwing the first pitch to the opponent's first batter.
    8. Wagers on Runlines and Totals will always be listed pitchers.
    9. All games must go at least the game must go 9 innings (8.5 if the home team is ahead) for wager to have action on the Baseball Grand Salami.

    First-Half Wagers (5 innings):

    1. All wagers on baseball first halves (5 innings) will be decided on the basis of the score at the end of five full innings.
    2. If a game does not go five full innings, all first-half wagers (5 innings, 4.5 if the home team is winning) will be deemed no action and the wagers refunded to the players account.
    3. Once 5 full innings have been completed, all wagers on the first half (5 innings) will stand regardless if the game goes the full 9 innings, 8.5 in the home team is winning.
    4. All first-half wagers (5 innings) must list both pitchers. If either listed pitcher does not start, wagers on the first half (5 innings) will be canceled.

    Second Half Wagers (Last 4 innings):

    1. Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
    2. All wagers are action, regardless of pitcher.

    NCAA, NCAA Softball, and Little League:

    1. These games have action regardless of their starting or completion date.
    2. Any baseball, softball, or little league game ending as a result of the mercy rule will have action on all wagers unless otherwise noted.
    3. Bottom team listed does not necessarily bat last.

    Baseball Props:

    1. MLB Series: Regular season series wagers have action as long as a minimum of two games are completed. Once a team wins a series wagers will be graded (only the first three games of the series count for wagering purposes).
    2. Score First: Once any team scores this wager will have action, listed pictures must start.
    3. Score in the first inning: Must go one completed innings for action, listed pitchers.
    4. Total hits runs and errors: Must go at least 8½ innings for action listed pitchers.
    5. Team Totals: Must go at least 8½ innings for action listed pitchers.
    6. Pitcher and Player Props: Game must go at least 8½ innings for action player must start.
    7. Reverse and Alternate Runlines: Listed pitchers, must go at least 8½ innings for action.

    Baseball Live Beting:

    1. No listed pitchers game must go at least 8½ innings if the home team is winning.

    Minimum Time for Action:

    1. Hockey games must go at least 55 minutes to have action.
    2. For wagering purposes, winners and losers are determined by the final score, provided that the game has gone the minimum time as specified above.
    3. Overtime:
      For wagering on games in the National Hockey League, the final score includes overtime. If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score (regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.
      For wagering on games in any domestic European league, the final score does not include overtime.
    4. If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.
    5. If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as 'no action' and all wagers will be refunded.

    Additional Rules:

    1. Our site does not sell points in hockey wagers.
    2. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action.
    3. Our site does not offer teasers in hockey.
    4. Las Vegas wagering rules will apply to any situations not covered herein.

    INTERNET SPECIFIC INTERNET RULES

    1. You should determine whether or not these services are permitted under the laws of your jurisdiction.
    2. Account balances must be verified by the player on each Internet login prior to wagering. When you verify and accept your account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service at 1-866-813-6703. Note that there is a seven (7) day window from the date the wager was placed to settle any claims.
    3. All Internet transactions are logged and backed-up regularly. In any and all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within five days from the date the wager was made. No claims will be honored after this five-day period. Players are responsible for verifying the accuracy of all account transactions. In order to log an internet claim the customer must provide a valid ticket# which is given for every internet play.
    4. Any manipulation of prices and or spread will result in the ticket being marked a loser.
    1. Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 12 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.

      The exception being any wager on whether a team advances in a cup competition, or raises the cup, will have action regardless of a suspended or postponed match
    2. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both teams will be lost.
    3. Unless otherwise specified, wagers on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts. Occasionally, Tournaments, Friendly, or other matches may have scheduled time frames different than two 45 minute halves. Our Sportsbook will announce these matches and their scheduled playing times before the start of the game. If our sportsbook does not make special note that a match will play a time other than the standard two halves of 45 minutes each, all bets will be considered void and stakes returned.
    4. If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all stakes shall be returned. Wagers on propositions that have not been decided shall also be voided and stakes returned. Wagers on propositions that have been decided (examples include, but are not limited to: first goalscorer, if a goal has been scored; first half wagering, if the first half is complete; first card, if a player has been sent off or booked) will be settled and paid.
    5. Handicap Betting:
      ASIAN HANDICAP EXPLANATION

      Asian handicap is a special sort of handicap where the possibility of a draw in soccer game is eliminated. Your winning chance is increased from 33% to 50%. We can set quarter ball handicaps aswell and special rules come into play.

      Common Asian Handicap
      0:0 | 0.25 | 0.5 | 0.75 | 1.0 | 1.25 | 1.5 | 1.75 | 2.0

      Asian Handicap 0.0
      If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

      Asian Handicap 0.25
      Team giving a 1/4 ball start (-0.25)
      Win by any score - All bets on this selection are winners
      Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser
      Lose by any score - All bets on this selection are losers
      Team receiving a 1/4 ball start (+0.25)
      Win by any score - All bets on this selection are winners
      Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
      Lose by any score - All bets on this selection are losers

      Asian Handicap 0.5
      Team giving a 1/2 ball start (-0.5)
      Win by any score - All bets on this selection are winners
      Draw - All bets on this selection are losers
      Lose by any score - All bets on this selection are losers
      Team receiving a 1/2 ball start (+0.5)
      Win by any score - All bets on this selection are winners
      Draw - All bets on this selection are winners
      Lose by any score - All bets on this selection are losers

      Asian Handicap 0.75
      Team giving a 3/4 ball start (-0.75)
      Win by 2 or more - All bets on this selection are winners
      Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
      Draw or lose by any score - All bets on this selection are losers
      Team receiving a 3/4 ball start (+0.75)
      Draw or win by any score - All bets on this selection are winners
      Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser
      Lose by 2 or more - All bets on this selection are losers

      Asian Handicap 1.0
      Team giving a full ball start (-1.0)
      Win by 2 or more - All bets on this selection are winners
      Win by exactly 1 - All bets on this selection are void and refunded to the customer
      Draw or lose - All bets on this selection are losers
      Team receiving a full ball start (+1.0)
      Win by any score or draw - All bets on this selection are winners
      Lose by exactly 1 - All bets on this selection are void and refunded to the customer
      Lose by 2 or more - All bets on this selection are losers

      Asian Handicap 1.25
      Team giving a 1 1/4 ball start (-1.25)
      Win by 2 or more - All bets on this selection are winners
      Win by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser
      Draw or lose by any score - All bets on this selection are losers
      Team receiving a 1 1/4 ball start (+1.25)
      Win by any score or draw - All bets on this selection are winners
      Lose by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
      Lose by 2 or more - All bets on this selection are losers

      Asian Handicap 1.5
      Team giving a 1 1/2 ball start (-1.5)
      Win by 2 or more - All bets on this selection are winners
      Win by exactly 1, draw or lose by any score - All bets on this selection are losers
      Team receiving a 1 1/2 ball start (+1.5)
      Lose by exactly 1, draw or win by any score - All bets on this selection are winners
      Lose by 2 or more - All bets on this selection are losers

      Asian Handicap 1.75
      Team giving a 1 3/4 ball start (-1.75)
      Win by 3 or more - All bets on this selection are winners
      Win by exactly 2 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer
      Win by 1, draw or lose by any score - All bets on this selection are winners
      Team receiving a 1 3/4 ball start (+1.75)
      Lose by 1, draw or win by any score - All bets on this selection are winners
      Lose by exactly 2 - Half the stake is refunded to the customer. The other half is classed as a loser
      Lose by 3 or more - All bets on this selection are losers

      Asian Handicap 2.0
      Team giving a 2 ball start (-2.0)
      Win by 3 or more - All bets on this selection are winners
      Win by exactly 2 - All bets are void and refunded to the customer
      Win by 1, draw or lose by any score - All bets on this selection are losers
      Team receiving a 2 ball start (+2.0)
      Lose by 1, draw or win by any score - All bets on this selection are winners
      Lose by exactly 2 - All bets are void and refunded to the customer
      Lose by 3 or more - All bets on this selection are losers

    6. Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid.
    7. Should there be a dispute over a proposition (examples include, but are not limited to: name of the first goalscorer; time of a goal) wagers will be settled and paid based on the reports of the sporting media.
    8. Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.
    9. Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.
      Example: Suppose AC Milan lead Juventus 1-0 at half time and the odds on the second half are Juventus -0.5. The -0.5 applies to the second half of play only. Therefore Juventus bettors win if Juventus scores more goals in the second half than AC Milan scores in the second half. AC Milan bettors win if the teams score an equal number of goals in the second half, or if AC Milan scores more goals in the second half than Juventus scores in the second half.
      The match must reach full time for second half wagers to stand.
    10. Bets on teams to qualify or to advance to the next round of a competition:
      Bets are paid out on the referee's final whistle at the match's natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.
      In a one-leg match all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines what remedy is to be taken (including, but no limited to: forfeiture, resumption of play at a later time, or a replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay.
      In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams 'to qualify' or 'to advance' are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.
    11. Soccer Rules for Live Betting:
      1.Live betting: All bets taken while Live Betting is being offered INCLUDE all goals already scored in the match up to the point the bet is struck.
      Example: Real Madrid lead 2-0 and are currently offered at -3. If Real Madrid win by 4 goals or more, bettors backing Real Madrid -3 win, and bettors backing the opposition at +3 lose. If Real Madrid win by exactly 3 goals, all bets struck at Real Madrid -3 or the opponents +3 are refunded. If Real Madrid win the match by two goals, or win by one goal, or do not win the match, bettors backing Real Madrid -3 lose, and bettors backing the opposition +3 win.
      2.Unless otherwise specified, Live Betting wagers on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts.
      3.Unless otherwise stated at the time of offer, bets on live matches stand if and only if the match reaches full time.
      4.If a match is suspended before full time is reached, and not completed the same day, Live Betting wagers on the outcome of the match are considered void and all stakes shall be returned.
      5.Live betting wagers are accepted dependent on upcoming events in the Soccer match. Clients may or may not accept these terms by confirming or not confirming the wager with their password. All Live Betting Soccer wagers are subject to deletion from the account.
      6.Our Sportsbook reserves the right to cancel any wager made on an obvious "bad" line.
      7.Our Sportsbook cannot guarantee that odds will be offered at any specific time during the match; odds will not regularly be offered after the 80th minute of play.

    12. Wagers made on a team winning a specific cup or trophy will have action through Extra Time and Penalty Kicks. For example, a bet made on AC Milan to win the Champions League Trophy would have action through Extra Time and Penalty Kicks and would be graded on the result after those added sessions(if they were needed to be played).
    13. For proposition bets concerning total number of goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.
      For example, a prop for total number of goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.
    14. For proposition bets concerning home vs away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.
      For example, a prop for home vs away goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.
    15. For proposition bets concerning home vs away goals for a given League or competition on a given day, the team listed on top in a neutral field game (denoted by "(n)") will be considered the home team.
    16. Player Proposition: A proposition bet concerning if a player will score, or not score, in a specific match includes regulation time (plus injury time) only. Own goals do not count. For wagers to have action, the player must start the match. Bets on any player who does not start the match will be cancelled.
    17. Yellow Card Propositions:
      - For grading purposes, only yellow cards are included for Total Yellow Card Propositions. When a player receives a second yellow card (and as a result, a red card), the player will have been shown two yellow cards.
      - If a player receives a straight red card, he will not necessarily have been shown a yellow card previously in the match. Therefore, a straight red card is not included in the grading of Total Yellow Card propositions.
      - For example, a game with two yellow cards and a straight red card would be graded as two yellow cards; Or, a game with two players with one yellow card each and one player with a red card (as a result of two yellow cards for the same player) would be graded as four yellow cards.
      - For betting purposes all yellow cards shown to any player count (this includes those playing or sitting on the bench). Any cards shown to "non-playing" staff do not count.
      - Yellow cards during periods of extra time are not included. Only Yellow cards shown during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
      - Corner Kick Proposition: For grading purposes, Corner Kicks which happen in periods of extra time are not included. Only Corner Kicks which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
    18. Offsides Proposition: For grading purposes, Offsides which happen in periods of extra time are not included. Only Offsides which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
    19. Exact Score and Both Teams to Score Propositions: For grading purposes, only goals in regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
    20. Head to Head Matchup Propositions: For grading purposes, wagers will be graded based on the completion of each of the competition's stages (i.e. qualifying rounds, group stages, quarterfinals, etc.) and not based on who is eliminated first. In other words, if one team is eliminated in the semifinals based on a Tuesday match result and the other team is also eliminated in the semifinals based on a Wednesday match result, wagers would be graded no action.
    21. In any match with a forfeit, all wagers will have no action, regardless of how the governing body of that league scores a forfeit.
    22. For proposition wagers on which team will score first, only goals in regulation time or any added injury time will count. If there are zero goals in regulation/injury time, then all wagers on this proposition will have no action and be refunded.
    23. For halftime/fulltime score propositions, only goals in regulation time or any added injury time will count. If match does not go full time, then all wagers on this proposition will be refunded.
    24. For correct score propositions, only goals in regulation time or any added injury time will count. If the score is 0-0 in Full Time, then no goals or exact score of 0-0 will be declared the winner.
    25. A Clean Sheet will be defined as a team not allowing a goal in regulation or added injury time only. Any goals allowed in Extra Time or Penalty shootouts will not affect this wager.
    26. For "will a team have a clean sheet and win" propositions, the team must have a clean sheet(as defined above) and be ahead at the end of regulation/injury time. If the team is not ahead at the end of regulation/injury time, then the related proposition will be graded NO.
    27. Any discipline (yellow card, red card, sending off) that occurs after the whistle that ends regulation time will not count toward related propositions for that match.
    28. At times (in the Champion's League or other major competitions) we may offer the proposition "will both Team A and Team B win on a given day." Wagers on this proposition will be graded based on Full Time (extra time, and shootouts are not included). If either team does not win in Full Time, then NO bets will be graded as winners and YES bets will lose.
      For action, both games must reach Full Time. If either game is suspended before full time is reached, and not completed the same day, wagers on the outcome of this proposition are considered void and all stakes shall be returned.

      World Cup Entire Tournament Propositions
      1.Entire Tournament Propositions: For grading purposes, the following propositions which are related to the activity over the entire tournament (and not individual games) will include overtime, but not penalty shoot-outs:
      - Total goals in the entire tournament by individuals,
      - Total goals scored by each Country over the entire tournament, - Will a hat trick be scored in any game of the tournament, and
      - Top scorer over the entire tournament
      2.Players to be sent off over the entire tournament for Red and Yellow cards: Please note that unlike individual game rules, if player receives yellow or red card after final whistle of regulation, these cards will count toward proposition for entire tournament total. Red and Yellow cards received during overtime or during penalty shootouts also will count toward the entire tournament total.
      3.For all "who will score more goals" matchups, both players must play in the first game of their respective team for action.
      4.For all propositions concerning an individual player's over/under goals for the entire tournament, that player must play in his team's first game of the tournament for bets to have action.

    Handicap Betting

    1. Single Handicap: 0.5, 1, 1.5 goals are added to the underdogs score or subtracted from the favorites score when determining the results.
    2. Double Handicap (Asian Handicap):  This wager type splits a wager into two wagers, each with the same moneyline, but at a different single handicap.
      For Example:
      Barcelona     -1 and -1.5,   -125
      LA Galaxy     +1 and +1.5, +105
      A $100 wager on Barcelona becomes two separate wagers:

      1. $50 on Barcelona -1 at -125 and
      2. $50 on Barcelona -1.5 at -125 

      For this Double Handicap 50% on one handicap and 50% on the other, the same for the payout.
    1. When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.
    2. If the scheduled length of the match is changed, all prior wagers on the number of rounds the bout will last will be graded as 'No Action'.
    3. Each round is three minutes in duration; a half-round is defined as ninety seconds.
    4. For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent.
    5. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on either fighter will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.
    6. In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding.
    7. Las Vegas wagering rules will be used for any situation not covered herein.

    A. POSTPONEMENTS

    If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be cancelled and all transactions refunded.

    B. NASCAR RACES

    1. The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason.
    2. In head-to-head matchups, both drivers must start the race in order for the wager to be considered "action".
    3. If a starting driver who has completed at least one lap is replaced during the race by another driver for any reason, the starting driver will be awarded the finishing driver's position at the end of the race.
      Example: Driver WATSON starts the race, completes 8 laps, but leaves the race due to injury, and then replacement driver JACKSON finishes the race and places 10th. In the race standings, driver WATSON would be credited with a 10th place finish.
    4. Futures (Ante post) Betting: All futures (Ante post) bets have action. Should a driver withdraw before a race begins, bets on that driver to win the race lose.

    C. NASCAR QUALIFIERS

    1. For qualifying matchups, only the times posted during the qualifying session are used.
    2. If a driver starts a lap but does not post a time, the driver is deemed to finish last, losing to all drivers who post a time. If more than one driver starts a lap but does not post a time, all such drivers are tied.
    3. If a driver does not cross the start line, all wagers that specify that driver are considered "no action".
    4. Disqualifications that occur more than 30 minutes after the qualifying session has ended are not recognized for wagering purposes.
    1. Match Betting:
      Two full sets must be completed for wagers to stand. If less than two sets are completed, all wagers will be graded as NO ACTION and the money will be refunded.
    2. Set Betting:
      If a player retires or is disqualified at any point during a match Set Betting wagers are void.
    3. Game Betting:
      If a player retires or is disqualified at any point during a match Game Betting wagers are void.
    4. Delay or Suspension:
      If the start of a match is delayed, or if play during a match is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and the monies refunded.
    5. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner.
      Example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather. The leader at the end of 3 sets would be declared the winner of the match.
    6. Futures (Ante post) Betting:
      All futures (Ante post) bets have action. Should a player withdraw before a tournament begins, bets on that player to win the tournament lose.
    7. Change of Venue or Playing Surface:
      If the venue or playing surface for a match is changed, the wagering odds for match bets will be adjusted. Match bets placed at the pre-adjustment odds are void. Futures or Ante post wagers will stand.
    8. Tennis in game lines (Live Line) Two full sets must be completed for wagers to stand, no 48 hour rule applied in case the match gets suspended.
    1. If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and the monies refunded.
    2. In the event a tournament does not go the specified number of completed holes (usually 72), and the tournament is shortened by tournament officials, the leader at the end of the number of holes determined to be official by tournament officials shall be the winner.
      Example: A tournament is scheduled for 72 holes, but only 54 holes can be played because of weather. The leader at the end of 54 holes would be declared the winner of the tournament.
    3. In the event that two (or more) golfers are tied for the lead at the end of regulation play, a sudden death playoff is normally used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. All other golfers in the playoff will be graded as 2nd place finishers.
      Example: Fisher and Morris are tied at the end of regulation play, and a sudden death playoff is declared. Fisher scores a 4 on the first playoff hole, and Morris scores a 5. Fisher is the winner of the tournament, and Morris is awarded a 2nd place finish.
    4. In some tournaments, tournament officials may have the individuals play a specified number of holes to determine the tournament winner. In this case, the golfer with the lowest score after the specified number of holes completed shall be declared the winner, and all other golfers in the playoff will be graded as 2nd place finishers.
    5. Golf Match-ups: In head to head match-ups, both golfers must tee off in order to have action. If both players tee off, the golfer with the most completed holes is the winner of the match-up; if both players complete the same number of holes, the one with the lower score is the winner.
      Example: Match-up money-line:
      Woods -120
      Mickelson +100
      If Woods and Mickelson both tee off for the tournament in question, the above match-up is "in action". If both golfers fail to make the cut to advance to the final rounds of play, the golfer with the lower score wins.
      Suppose Woods completes 36 holes with a score of +8; Mickelson completes 36 holes with a score of +9. In this case, Woods wins the match-up since he has a lower score than Mickelson does.

      If Woods and Mickelson complete regulation play, and each has a score of -3, the match-up would be a tie, and monies refunded, except in the case where Woods and Mickelson were tied for 1st place at the end of regulation play (in which case a sudden death playoff would be used to determine the winner).

    Death Pool 2010 Official Rules

    1. The object is to guess the person who will die first from the list of 100 known people, and as soon as a person from the list dies, the existing wagers are graded, and the death pool starts over.
    2. The death pool runs from the moment it's opened until a person listed dies, there is no time limit for the death pool.
    3. In the event of a tie, meaning if two or more people on the list die on the same day, the wager will be deemed as a push and the funds will be refunded for the player (s) who selected the people who died. As for the rest of the wagers selected on the death pool they will be graded as losers.
    1. Rules for Lotto are very simple. They are based on each state's daily Pick 4.
    2. There are two types of bets:

      - The sum of the 4 winning numbers will be either odd or even.

      - The sum of the 4 winning numbers will be over or under a certain number.
    3. The time for all lotto drawings are in Eastern Standard Time (US) please note this if you are on a different time zone.
    4. Note that certain states have one daily drawing and others may have two drawings.
    5. Each state's lotto wagers will close 30 minutes before the official drawing is made.
    6. Maximum wager amount $200
    7. Lotto wagers will be graded at 2 different times daily: (subject to the drawings being made on each state)

      -3:00p.m. EST for the midday drawings

      -11:00p.m.EST for the PM drawings

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